Strength | Weakness |
---|---|
|
|
Mod | Name | Effect(s) |
---|---|---|
Recoil Suppressor | Reduces recoils for certain ammo type. The strength of this effect depends on the ammo. | |
Reload Assist | Reduces reload time for specific ammo. The strength of this effect depends on the ammo. | |
Deviation Suppressor | Reduces ammo deviation when firing. Cannot be used on LBGs without deviation. | |
Close Range Up | Increase attack power when firing at close range. | |
Range Attack Up | Increase attack power when firing at long range. |
Weapon Rarity | Numbers of mod |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
Move | Button (+Condition) | Properties |
---|---|---|
Draw Weapon | Draw Attack > R2 | |
Draw Weapon | Draw Attack > | Automatically performs a Reload if the current ammo is not fully loaded. |
Aim | Hold L2 | Left-stick controls movement, Right-stick to aim |
Fire | R2 | R2 to fire. Firing from the hip without aiming is possible. Firing midair is possible. Different bullets have different levels of recoil. Certain ammo has Rapid Fire, and the player can fire multiple shots at the cost of 1 ammo. |
Backstep/Side Step | after firing | Can evade in any direction. These can be performed successively, up to 2 times |
Reload | Out of ammo > R2 | Reload the current ammo. Some ammo can be loaded while walking, while others force the player to stop to reload |
Wyvernblast | Place a tiny explosive on the ground. | |
Cycle through Ammo | L1+/ Dpad Up/Down | |
Melee Attack | + | |
While sliding down a slope with weapon sheathed | Combos into:
| |
Jumping Reload | Midair Draw Attack > /R2 Midair > |
Move | Damage Type | Motion Value | Stun | Exhaust |
---|---|---|---|---|
Melee Attack | Blunt | 25 | 30 | 30 |
Jumping Reload | Blunt | 25 | 30 | 30 |
Wyvernblast (S) | - | 26 | - | - |
Wyvernblast (M) | - | 32 | - | - |
Wyvernblast (L) | - | 49 | - | - |
Ammo | Motion Value | Stun | Exhaust |
---|---|---|---|
Normal 1 | - | - | |
Normal 2 | - | - | |
Normal 3 | - | - | |
Pierce 1 | - | - | |
Pierce 2 | - | - | |
Pierce 3 | - | - | |
Spread 1 | 6 | - | - |
Spread 2 | 7 | - | - |
Spread 3 | 8 | - | - |
Sticky 1 | 12 | 30 | - |
Sticky 2 | 16 | 50 | - |
Sticky 3 | 19 | 100 | - |
Sticky Projectile | 1 | - | - |
Cluster Bomb 1 | 19 | - | - |
Cluster Bomb 2 | 22 | - | - |
Cluster Bomb 3 | 28 | - | - |
Cluster Projectile | 1 | - | - |
Recover 1 | 0 | - | - |
Recover 2 | 0 | - | - |
Poison 1 | 1 | - | - |
Poison 2 | 1 | - | - |
Paralysis 1 | 1 | - | - |
Paralysis 2 | 1 | - | - |
Sleep 1 | 1 | - | - |
Sleep 2 | 1 | - | - |
Exhaust 1 | 1 | 20 | 50 |
Exhaust 2 | 1 | 30 | 100 |
Flaming | 5 | - | - |
Water | 5 | - | - |
Freeze | 5 | - | - |
Thunder | 5 | - | - |
Dragon | 2 | - | - |
Slicing Projectile | 1 | - | - |
Slicing | - | - | |
Wyvern (Primary) | 70 | - | - |
Wyvern (Additional) | - | - | |
Demon | 0 | - | - |
Armor | 0 | - | - |
Tranq | 0 | - | - |